

When I played, archery/magery was the defacto choice for PKs and fighting them, but I hear that some melee builds work well now, as well as unarmed/wrestling + magery. I quit playing UO a little bit before some of the features in this version were added. However, as far as what builds are the most powerful, I honestly couldn't tell you. The UOForeversite has a few videos on the basics of the game and getting started with combat, crafting, and housing You will ultimately makeUltimaOnlineForevera success.

So thank you guys, and lets get this community to continue to grow in the great way it has, band together, don't let random trollers get you down, and continue doing what your doing.

Watching the Bone wall in the newbie dungeon and some of the crazy stuff i have seen really made me feel like i was back playing OSI and brought alot of the nostalgia back for me, at least. Anyone who's played other servers would whole heartidly agree, i have seen more helpfull people than i have in a long time. You guys as an entire community have been MORE than incredible. It is all about the long term goals and i hope everyone sees that.Īnd 4 small houses places (all by guilds who merged their gold together). This is because once completed, or GM'd or legendaried, they are incredibly powerful. Skills such as provo/music/taming/lore/smith/taming/inscribe/alchy/carp (craft/pvm heavy skills) have been designed to be VERY hard to gain. If it's very slow do not get discouraged, we created most to be MORE slow than normal at first, we will work on it from here.
Ultima online forever 2nd account plus#
If you do it in a dungeon PLUS on a create/mob its even more bonus.ĭo not macro on another PC/Yourself/Followers(minus bonus).Īll in all, if your in town, macroing on another player your going to gain exceptionally slower. Try to do it in a dungeon (large skill bonuses) Make sure your not in town to gain skill (large minus bonus) Make sure you are filled up with food/not thirsty. We will be editing skill gain slightly through tht weekend and next week here, some skill gains are very slow while others are very fast PLEASE NOTE: Going further: We will be contacting BETA testers that found direct bugs and large bugs to talk to them further on their gaminig experience so far. If you were not here on launch day, that is the loss. We had one restart to edit some skill gains as well as change the starting loot pack to not give the launch day items. This is a direct result of our year of beta testing, etc. I would like to note we MUST be the first shard in a long, long time to not crash upon launching AT ALL. So far we have 610 accounts created on the first 9 hours, we have had amazing activity, every dungeon is packed, every monster is being killed, people are hungry. For the first 9 hours you guys have done an OUTSANDING job doing so. Like i have said before,UltimaOnlineForevergives you the tools, but ultimately it is up to the players (YOU) to create your own experience. 15 players forming a Bone wall in the newbie dungeon(recorded video, will be up soon), players taming horses and selling them to new-comers, players attempting to trade first day login items etc. By creative i mean, you have created the original aspect of the nostalgia that is OSI.Īs i teleport around watching people try out different things to further their characters and skills i have seen some stuff that i have no seen in years. I have been told by mutliple old-school, multi-server, played the hypest of the hypest types that this community is by FAR the best, most helpful, mature, and creative.
